After the Zippersuit, the third character i have to do is "Suffocation"; A concept by MurderousAutomaton ! You can see the artwork here
So, I'hve started with Zsphere this time...
Now, i will use "Dynamesh" to have an equal density of polygone everywhere. I will sculpt a bit and retopolologize to have a decent quad-mesh !
His arms are very long, so i hope they will not give him a ludicrous aspect :/
I have to continue the sculpt...